Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 22 days ago
7 / 5 / 8
K / D / A
41.7%
Kill participation
794.9
Damage / min
17,346g
501.8 gold / min
40
1 placed · 9 cleared
366
10.6 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGURD#3s1j
Warwick · Top
7 / 7 / 4
52.4% KP
22,878
24.7% share
12,455g
187 CS · 5.4/m
poison prince#1907
Taliyah · Jungle
10 / 6 / 8
85.7% KP
25,834
27.9% share
17,472g
272 CS · 7.9/m
Hasmım Yaşamaz#Eto
Zed · Mid
1 / 16 / 2
14.3% KP
16,470
17.8% share
11,349g
196 CS · 5.7/m
sunfyrhe#186
Ezreal · ADC
2 / 5 / 6
38.1% KP
20,502
22.1% share
15,696g
346 CS · 10/m
kuru kakana#deli
Karma · Support
1 / 2 / 12
61.9% KP
6,999
7.6% share
9,559g
47 CS · 1.4/m
Red side
VictoryDeğirmenci Dayı#Mariz
Sett · Top
3 / 6 / 4
19.4% KP
18,390
16.3% share
12,529g
225 CS · 6.5/m
saintlovell#2012
Talon · Jungle
7 / 5 / 8
41.7% KP
27,477
24.3% share
17,346g
366 CS · 10.6/m
durumlar vahim#1234
Locke · Mid
18 / 8 / 3
58.3% KP
36,540
32.3% share
15,223g
195 CS · 5.6/m
Apc Abuser#APC
Lux · ADC
6 / 1 / 7
36.1% KP
26,049
23% share
19,636g
337 CS · 9.7/m
Perci#2223
Seraphine · Support
2 / 1 / 6
22.2% KP
4,613
4.1% share
9,663g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
