Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 21 days ago
8 / 7 / 7
K / D / A
53.6%
Kill participation
868
Damage / min
14,176g
468.4 gold / min
33
4 placed · 10 cleared
199
6.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeaten iyi sensin#WASD
Garen · Top
2 / 8 / 2
12.5% KP
13,869
13.8% share
9,708g
177 CS · 5.8/m
Gusta#Toji
Zaahen · Jungle
2 / 5 / 10
37.5% KP
12,245
12.2% share
12,394g
221 CS · 7.3/m
Emilia LeBlanc#argnt
LeBlanc · Mid
15 / 3 / 3
56.3% KP
36,808
36.7% share
17,093g
189 CS · 6.2/m
geto#zxc
Kai'Sa · ADC
8 / 4 / 5
40.6% KP
22,355
22.3% share
15,508g
256 CS · 8.5/m
şapşal pampa#silly
Cho'Gath · Support
5 / 8 / 7
37.5% KP
14,977
14.9% share
9,143g
39 CS · 1.3/m
Red side
Victoryşeytanbağırtan#tr9
Teemo · Top
4 / 7 / 9
46.4% KP
42,809
35.2% share
12,556g
222 CS · 7.3/m
saintlovell#2012
Qiyana · Jungle
8 / 7 / 7
53.6% KP
26,272
21.6% share
14,176g
199 CS · 6.6/m
angelic#lure
Ahri · Mid
5 / 6 / 10
53.6% KP
19,101
15.7% share
11,209g
171 CS · 5.6/m
dominant taraf#chad
Tristana · ADC
11 / 6 / 2
46.4% KP
28,045
23.1% share
18,873g
265 CS · 8.8/m
Rakan God#Rakan
Rakan · Support
0 / 6 / 18
64.3% KP
5,341
4.4% share
8,963g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
