Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 19 days ago
13 / 3 / 12
K / D / A
75.8%
Kill participation
999.3
Damage / min
16,040g
614.6 gold / min
31
15 placed · 3 cleared
208
8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDiass#Aks
Tahm Kench · Top
5 / 4 / 4
33.3% KP
13,619
14.1% share
9,761g
175 CS · 6.7/m
real idgafer#asf
Talon · Jungle
14 / 6 / 7
77.8% KP
32,841
34% share
13,956g
218 CS · 8.4/m
barcode 1832754#2415
Nidalee · Mid
2 / 7 / 6
29.6% KP
17,537
18.2% share
8,584g
160 CS · 6.1/m
sen iste#123
Tristana · ADC
4 / 9 / 6
37% KP
24,675
25.6% share
11,049g
181 CS · 6.9/m
imagine a legend#00100
Lulu · Support
2 / 7 / 12
51.9% KP
7,791
8.1% share
8,340g
27 CS · 1/m
Red side
VictoryGoldie#den1z
Jayce · Top
0 / 7 / 8
24.2% KP
17,914
15.4% share
10,198g
232 CS · 8.9/m
saintlovell#2012
Lee Sin · Jungle
13 / 3 / 12
75.8% KP
26,081
22.5% share
16,040g
208 CS · 8/m
Hz ŞAHBATUR#TR11
Syndra · Mid
2 / 6 / 7
27.3% KP
18,803
16.2% share
9,160g
170 CS · 6.5/m
G O A T#e m o
Aphelios · ADC
16 / 5 / 7
69.7% KP
44,144
38% share
18,023g
215 CS · 8.2/m
Runa#emo
Janna · Support
2 / 6 / 20
66.7% KP
9,136
7.9% share
9,299g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
