Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 17 days ago
25 / 4 / 11
K / D / A
80%
Kill participation
1,884.6
Damage / min
24,388g
629.6 gold / min
34
6 placed · 5 cleared
287
7.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchasing heights#RANK1
Fiora · Top
4 / 7 / 3
19.4% KP
34,106
19% share
15,904g
315 CS · 8.1/m
653#sou
Hecarim · Jungle
5 / 8 / 4
25% KP
24,258
13.5% share
17,522g
369 CS · 9.5/m
kaiataturk#kai
Yone · Mid
20 / 13 / 6
72.2% KP
76,576
42.7% share
20,685g
276 CS · 7.1/m
paquu#TT1
Kai'Sa · ADC
6 / 7 / 11
47.2% KP
34,530
19.2% share
18,202g
314 CS · 8.1/m
DH Sıfıraltılol#111
Galio · Support
1 / 10 / 13
38.9% KP
10,000
5.6% share
10,312g
36 CS · 0.9/m
Red side
VictorySlentÐeath#TR1
Vladimir · Top
6 / 5 / 15
46.7% KP
40,832
21.8% share
16,391g
306 CS · 7.9/m
saintlovell#2012
Sylas · Jungle
25 / 4 / 11
80% KP
72,997
38.9% share
24,388g
287 CS · 7.4/m
aray fun acc#001
Yasuo · Mid
6 / 14 / 13
42.2% KP
33,501
17.9% share
14,953g
253 CS · 6.5/m
bi sus be#HAHA
Ezreal · ADC
8 / 5 / 11
42.2% KP
37,075
19.8% share
18,857g
293 CS · 7.6/m
Tomoe#112
Soraka · Support
0 / 8 / 28
62.2% KP
3,207
1.7% share
10,723g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
