Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 17 days ago
15 / 5 / 4
K / D / A
73.1%
Kill participation
1,369.9
Damage / min
14,845g
489.4 gold / min
35
17 placed · 4 cleared
219
7.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorykickSlimeslimeog#oglu
Tryndamere · Top
10 / 2 / 4
41.2% KP
30,596
23.4% share
18,302g
304 CS · 10/m
HalilArda35#001
Zac · Jungle
7 / 3 / 15
64.7% KP
25,601
19.5% share
14,872g
212 CS · 7/m
Bu hão#111
Talon · Mid
9 / 10 / 7
47.1% KP
36,434
27.8% share
12,909g
204 CS · 6.7/m
reverie#1209
Tristana · ADC
6 / 6 / 8
41.2% KP
21,828
16.7% share
14,812g
239 CS · 7.9/m
Estorea#TR1
Morgana · Support
2 / 6 / 16
52.9% KP
16,508
12.6% share
9,148g
40 CS · 1.3/m
Red side
Defeatchasing heights#RANK1
Fiora · Top
4 / 6 / 2
23.1% KP
27,961
22.8% share
13,885g
285 CS · 9.4/m
saintlovell#2012
Lee Sin · Jungle
15 / 5 / 4
73.1% KP
41,553
33.9% share
14,845g
219 CS · 7.2/m
4x 2l#00110
Sylas · Mid
2 / 10 / 7
34.6% KP
13,089
10.7% share
8,839g
129 CS · 4.3/m
uff dats dirty#EUW2
Jhin · ADC
5 / 3 / 8
50% KP
32,415
26.5% share
12,623g
240 CS · 7.9/m
Nyxaria#ØNX
Nami · Support
0 / 10 / 11
42.3% KP
7,436
6.1% share
7,529g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
