Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 16 days ago
13 / 7 / 5
K / D / A
52.9%
Kill participation
1,089.8
Damage / min
17,052g
595.2 gold / min
38
4 placed · 10 cleared
212
7.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGuts#GDKNG
K'Sante · Top
2 / 7 / 6
24.2% KP
13,966
10.6% share
9,324g
173 CS · 6/m
ferrari şekli#khand
Viego · Jungle
7 / 7 / 5
36.4% KP
16,406
12.5% share
12,512g
190 CS · 6.6/m
197#777
Zed · Mid
5 / 7 / 9
42.4% KP
28,629
21.8% share
13,100g
184 CS · 6.4/m
Bicky#GOD
Tristana · ADC
10 / 8 / 7
51.5% KP
33,694
25.6% share
14,365g
203 CS · 7.1/m
şapşal pampa#silly
Xerath · Support
9 / 5 / 14
69.7% KP
38,675
29.4% share
12,419g
51 CS · 1.8/m
Red side
VictoryDikDuranPisVuran#3733
Kayle · Top
7 / 8 / 5
35.3% KP
21,698
20.9% share
16,477g
299 CS · 10.4/m
saintlovell#2012
Qiyana · Jungle
13 / 7 / 5
52.9% KP
31,223
30.1% share
17,052g
212 CS · 7.4/m
HIGAN 此岸#答えは沈黙
Yorick · Mid
6 / 4 / 6
35.3% KP
23,206
22.4% share
12,072g
206 CS · 7.2/m
PuLz#STRES
Swain · ADC
5 / 8 / 7
35.3% KP
17,527
16.9% share
11,659g
159 CS · 5.5/m
Vessel of Sin#Solar
Leona · Support
3 / 6 / 17
58.8% KP
10,027
9.7% share
9,929g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
