Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Defeat
Ranked Solo/Duo · 16 days ago
5 / 8 / 9
K / D / A
58.3%
Kill participation
623.8
Damage / min
9,073g
339.2 gold / min
86
36 placed · 6 cleared
69
2.6 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymurhorse#Muro
Renekton · Top
3 / 4 / 10
33.3% KP
16,909
15.5% share
12,574g
229 CS · 8.6/m
4x 2l#00110
Karthus · Jungle
11 / 3 / 14
64.1% KP
32,787
30.1% share
14,813g
222 CS · 8.3/m
DH Kurama#TR330
Locke · Mid
13 / 6 / 8
53.8% KP
24,779
22.8% share
14,320g
217 CS · 8.1/m
ATRUM#AIZEL
Tristana · ADC
10 / 2 / 10
51.3% KP
27,559
25.3% share
16,970g
257 CS · 9.6/m
trying#new
Nautilus · Support
2 / 10 / 16
46.2% KP
6,829
6.3% share
8,456g
26 CS · 1/m
Red side
DefeatZehriMar#WIN
Varus · Top
3 / 6 / 9
50% KP
19,917
22.2% share
10,691g
215 CS · 8/m
ECELIN#ECEL
Ivern · Jungle
3 / 7 / 12
62.5% KP
8,393
9.4% share
9,649g
150 CS · 5.6/m
obsessed with u#505
Yasuo · Mid
2 / 12 / 5
29.2% KP
16,999
19% share
9,637g
205 CS · 7.7/m
Alex Mercer#1v9
Swain · ADC
11 / 6 / 6
70.8% KP
27,641
30.8% share
13,954g
213 CS · 8/m
saintlovell#2012
Elise · Support
5 / 8 / 9
58.3% KP
16,687
18.6% share
9,073g
69 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
