Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 16 days ago
7 / 5 / 14
K / D / A
52.5%
Kill participation
928.4
Damage / min
15,906g
500.5 gold / min
23
5 placed · 2 cleared
288
9.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBW NomNom#SSS
Darius · Top
4 / 11 / 1
22.7% KP
19,628
14.6% share
8,966g
152 CS · 4.8/m
pedroporro#blody
Diana · Jungle
6 / 5 / 9
68.2% KP
33,939
25.2% share
14,167g
241 CS · 7.6/m
Former NPC#HMARY
Yasuo · Mid
6 / 11 / 4
45.5% KP
43,626
32.5% share
12,848g
237 CS · 7.5/m
reverie#1209
Yunara · ADC
6 / 7 / 6
54.5% KP
32,931
24.5% share
16,446g
293 CS · 9.2/m
imagine a legend#00100
Zilean · Support
0 / 6 / 13
59.1% KP
4,308
3.2% share
8,303g
26 CS · 0.8/m
Red side
Victoryrandom kid#3333
Jayce · Top
8 / 5 / 13
52.5% KP
29,514
22.7% share
15,375g
268 CS · 8.4/m
saintlovell#2012
Hecarim · Jungle
7 / 5 / 14
52.5% KP
29,508
22.7% share
15,906g
288 CS · 9.1/m
sen iste#123
Sylas · Mid
8 / 2 / 13
52.5% KP
22,781
17.5% share
13,414g
218 CS · 6.9/m
ratkif#123
Twitch · ADC
14 / 10 / 10
60% KP
35,808
27.6% share
16,388g
173 CS · 5.4/m
HIGAN 此岸#答えは沈黙
Bard · Support
3 / 0 / 26
72.5% KP
12,259
9.4% share
10,985g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
