Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 14 days ago
8 / 4 / 10
K / D / A
66.7%
Kill participation
858.7
Damage / min
16,393g
557.6 gold / min
29
3 placed · 11 cleared
260
8.8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyunik#00001
Aatrox · Top
5 / 7 / 7
50% KP
20,039
24.9% share
11,290g
218 CS · 7.4/m
L9 kekoingiliz#UK01
Master Yi · Jungle
8 / 6 / 2
41.7% KP
9,740
12.1% share
12,255g
189 CS · 6.4/m
Wamtes#12313
Taliyah · Mid
6 / 5 / 9
62.5% KP
27,702
34.4% share
12,167g
230 CS · 7.8/m
zaferlol#333
Tristana · ADC
4 / 4 / 3
29.2% KP
18,478
22.9% share
14,780g
295 CS · 10/m
Vessel of Sin#Solar
Blitzcrank · Support
1 / 5 / 6
29.2% KP
4,618
5.7% share
7,196g
24 CS · 0.8/m
Red side
VictoryMee Gin#TR1
Rumble · Top
2 / 7 / 10
44.4% KP
17,497
18.5% share
10,422g
200 CS · 6.8/m
saintlovell#2012
Qiyana · Jungle
8 / 4 / 10
66.7% KP
25,246
26.6% share
16,393g
260 CS · 8.8/m
Son Goku#LSS
Locke · Mid
11 / 6 / 2
48.1% KP
23,273
24.6% share
15,272g
235 CS · 8/m
ENiGMAZ1XD#xanax
Yunara · ADC
2 / 2 / 12
51.9% KP
17,221
18.2% share
13,462g
253 CS · 8.6/m
HIGAN 此岸#答えは沈黙
Bard · Support
4 / 5 / 17
77.8% KP
11,552
12.2% share
10,831g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
