Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Ranked Solo/Duo · Yesterday
12 / 12 / 16
K / D / A
54.9%
Kill participation
1,237.2
Damage / min
15,521g
491.7 gold / min
41
10 placed · 7 cleared
187
5.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryladriv#001
Camille · Top
21 / 9 / 9
58.8% KP
44,965
29.9% share
17,562g
192 CS · 6.1/m
saintlovell#2012
Rengar · Jungle
12 / 12 / 16
54.9% KP
39,053
25.9% share
15,521g
187 CS · 5.9/m
sen iste#123
Galio · Mid
5 / 8 / 21
51% KP
29,277
19.4% share
12,875g
221 CS · 7/m
mihaylovna#xxx
Kai'Sa · ADC
10 / 7 / 12
43.1% KP
23,252
15.4% share
14,209g
213 CS · 6.7/m
gozdebabapro#2005
Janna · Support
3 / 7 / 33
70.6% KP
14,064
9.3% share
11,543g
34 CS · 1.1/m
Red side
DefeatLoki#0651
Darius · Top
12 / 10 / 9
50% KP
35,739
25.3% share
16,165g
279 CS · 8.8/m
ristretto abuser#yasn
Talon · Jungle
5 / 9 / 13
42.9% KP
28,688
20.3% share
14,758g
263 CS · 8.3/m
SufferingForever#dddd
Akali · Mid
7 / 7 / 11
42.9% KP
25,227
17.9% share
13,896g
233 CS · 7.4/m
Londie#1v9
Twitch · ADC
15 / 12 / 9
57.1% KP
42,058
29.8% share
16,711g
190 CS · 6/m
亵渎神圣的#667
Rakan · Support
3 / 13 / 21
57.1% KP
9,373
6.6% share
9,451g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
