Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 22 hours ago
7 / 12 / 16
K / D / A
48.9%
Kill participation
789
Damage / min
14,997g
388.2 gold / min
133
57 placed · 10 cleared
93
2.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSufferingForever#dddd
Ahri · Top
11 / 7 / 7
43.9% KP
34,069
22.9% share
15,667g
276 CS · 7.1/m
ÖžürŁü TèåMツ#HASTA
Quinn · Jungle
8 / 14 / 5
31.7% KP
28,886
19.4% share
18,427g
324 CS · 8.4/m
G O A T#e m o
Hwei · Mid
8 / 7 / 13
51.2% KP
41,300
27.7% share
16,123g
266 CS · 6.9/m
angelic#lure
Xayah · ADC
12 / 9 / 9
51.2% KP
37,156
24.9% share
19,811g
310 CS · 8/m
Elonuzda Pat Pat#TR1
Leona · Support
2 / 10 / 12
34.1% KP
7,530
5.1% share
10,617g
44 CS · 1.1/m
Red side
VictoryZêry#0707
Malphite · Top
4 / 6 / 12
34% KP
21,466
12.3% share
13,803g
201 CS · 5.2/m
zendo#zxc
Viego · Jungle
27 / 9 / 7
72.3% KP
48,341
27.7% share
25,320g
308 CS · 8/m
ROBOT1296#1296
Lux · Mid
3 / 7 / 16
40.4% KP
29,841
17.1% share
14,417g
252 CS · 6.5/m
issue#x1x1x
Sivir · ADC
6 / 7 / 17
48.9% KP
44,563
25.5% share
21,305g
362 CS · 9.4/m
saintlovell#2012
Sylas · Support
7 / 12 / 16
48.9% KP
30,482
17.4% share
14,997g
93 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
