Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 179 days ago
13 / 9 / 9
K / D / A
41.5%
Kill participation
1,303.5
Damage / min
14,291g
445.7 gold / min
35
17 placed · 2 cleared
218
6.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT H#br1
Ornn · Top
1 / 11 / 12
32.5% KP
17,532
11.6% share
7,718g
105 CS · 3.3/m
Füzy#br1
Viego · Jungle
7 / 8 / 7
35% KP
20,445
13.5% share
12,111g
161 CS · 5/m
Kimchi Warrior#0325
Akali · Mid
23 / 7 / 5
70% KP
55,640
36.7% share
21,380g
264 CS · 8.2/m
Jax Teller#ISO
Sivir · ADC
8 / 13 / 17
62.5% KP
43,077
28.4% share
15,489g
246 CS · 7.7/m
Stoneses7#br1
Karma · Support
1 / 14 / 29
75% KP
14,739
9.7% share
10,121g
24 CS · 0.7/m
Red side
Victorymiss u everyday#1807
Vayne · Top
13 / 9 / 9
41.5% KP
41,798
24.7% share
14,291g
218 CS · 6.8/m
Jugger#333
Skarner · Jungle
16 / 5 / 14
56.6% KP
30,912
18.2% share
17,064g
234 CS · 7.3/m
LEGACY MONO VLAD#CHAD
Viktor · Mid
4 / 8 / 16
37.7% KP
31,585
18.6% share
11,571g
204 CS · 6.4/m
i came back#22222
Ezreal · ADC
17 / 12 / 12
54.7% KP
42,554
25.1% share
17,525g
202 CS · 6.3/m
jiu ji tae#ihtbp
Bard · Support
3 / 7 / 34
69.8% KP
22,716
13.4% share
11,276g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
