Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 175 days ago
16 / 9 / 14
K / D / A
63.8%
Kill participation
1,836.7
Damage / min
17,758g
514 gold / min
44
16 placed · 2 cleared
287
8.3 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV dannycastle1#danny
Irelia · Top
12 / 9 / 10
48.9% KP
48,468
29.3% share
17,991g
275 CS · 8/m
mellow#eve
Xin Zhao · Jungle
15 / 10 / 16
68.9% KP
47,723
28.9% share
20,283g
202 CS · 5.8/m
Petriz1n#br1
Malzahar · Mid
8 / 13 / 11
42.2% KP
33,023
20% share
15,864g
217 CS · 6.3/m
shoichi#CN1
Jinx · ADC
6 / 8 / 12
40% KP
28,601
17.3% share
16,693g
254 CS · 7.4/m
Narita Top Road#IsaGG
Soraka · Support
4 / 7 / 19
51.1% KP
7,460
4.5% share
11,517g
38 CS · 1.1/m
Red side
DefeatPETRUS#OWO
Rengar · Top
10 / 12 / 11
44.7% KP
40,905
23% share
15,495g
223 CS · 6.5/m
EU Tilápia#br1
Fizz · Jungle
9 / 10 / 12
44.7% KP
27,355
15.4% share
14,564g
175 CS · 5.1/m
miss u everyday#1807
Ryze · Mid
16 / 9 / 14
63.8% KP
63,459
35.6% share
17,758g
287 CS · 8.3/m
Killtheboss#085
Caitlyn · ADC
7 / 9 / 12
40.4% KP
26,371
14.8% share
16,087g
257 CS · 7.4/m
Sir Rayo#RAYO
Karma · Support
5 / 5 / 20
53.2% KP
20,036
11.2% share
11,260g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
