Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 175 days ago
8 / 1 / 16
K / D / A
64.9%
Kill participation
832.6
Damage / min
14,088g
536 gold / min
38
5 placed · 8 cleared
226
8.6 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymassaru#bosta
Darius · Top
7 / 3 / 7
37.8% KP
20,483
20.2% share
11,630g
221 CS · 8.4/m
miss u everyday#1807
Nidalee · Jungle
8 / 1 / 16
64.9% KP
21,883
21.6% share
14,088g
226 CS · 8.6/m
Brunin Mandrake#2504
Katarina · Mid
16 / 1 / 6
59.5% KP
32,126
31.7% share
14,215g
214 CS · 8.1/m
horas iguais#wiu
Ashe · ADC
4 / 5 / 12
43.2% KP
20,584
20.3% share
12,859g
240 CS · 9.1/m
Roberto Soares#001
Janna · Support
2 / 4 / 16
48.6% KP
6,410
6.3% share
7,706g
33 CS · 1.3/m
Red side
DefeatDANAFALL#3884
Urgot · Top
0 / 8 / 4
28.6% KP
12,255
15.1% share
7,527g
157 CS · 6/m
random#gap
Ambessa · Jungle
8 / 6 / 2
71.4% KP
25,922
31.9% share
14,113g
203 CS · 7.7/m
LaceDaemon#666
Yone · Mid
0 / 10 / 0
0% KP
8,336
10.3% share
8,330g
193 CS · 7.3/m
Hidequi#404
Ziggs · ADC
6 / 7 / 2
57.1% KP
26,882
33.1% share
12,575g
243 CS · 9.2/m
rlk bb quente#22k
Nami · Support
0 / 6 / 8
57.1% KP
7,814
9.6% share
6,760g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
