Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 174 days ago
12 / 4 / 4
K / D / A
50%
Kill participation
852
Damage / min
13,054g
521.5 gold / min
32
5 placed · 4 cleared
221
8.8 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYupps#777
Varus · Top
14 / 6 / 1
39.5% KP
28,250
23.4% share
13,577g
202 CS · 8.1/m
Sapulha#Arthu
Viego · Jungle
6 / 5 / 9
39.5% KP
17,724
14.7% share
12,028g
150 CS · 6/m
Evangélic0#br1
Malzahar · Mid
2 / 10 / 11
34.2% KP
18,578
15.4% share
9,328g
166 CS · 6.6/m
raven#BR10
Sivir · ADC
15 / 5 / 15
78.9% KP
47,684
39.5% share
17,821g
221 CS · 8.8/m
Disturbed#9999
Nautilus · Support
1 / 6 / 23
63.2% KP
8,628
7.1% share
8,202g
31 CS · 1.2/m
Red side
DefeatRei Garra#renek
Yorick · Top
3 / 8 / 5
25% KP
16,791
18.2% share
9,641g
174 CS · 7/m
brr brr patapim#GSL
Skarner · Jungle
9 / 6 / 11
62.5% KP
19,720
21.4% share
11,079g
144 CS · 5.8/m
miss u everyday#1807
Annie · Mid
12 / 4 / 4
50% KP
21,328
23.2% share
13,054g
221 CS · 8.8/m
as if I couldFly#clean
Ezreal · ADC
7 / 11 / 7
43.8% KP
26,760
29.1% share
10,439g
165 CS · 6.6/m
Canyon Tian Samu#JGL
Morgana · Support
1 / 9 / 13
43.8% KP
7,464
8.1% share
7,103g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
