Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 173 days ago
5 / 6 / 8
K / D / A
40.6%
Kill participation
1,311.5
Damage / min
10,930g
464.8 gold / min
16
10 placed · 1 cleared
203
8.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsulfur#00001
Darius · Top
0 / 6 / 0
0% KP
3,334
5.3% share
4,995g
79 CS · 3.4/m
Kemmel pean to#2117
Hecarim · Jungle
3 / 7 / 3
33.3% KP
7,082
11.2% share
7,574g
127 CS · 5.4/m
LEGACY OPERFEITO#CHAD
Vladimir · Mid
6 / 4 / 3
50% KP
22,831
36.2% share
8,952g
167 CS · 7.1/m
VITAO 22#ANTpt
Zeri · ADC
3 / 11 / 4
38.9% KP
15,902
25.2% share
10,885g
187 CS · 8/m
MONTAGEM AROMA#aura
Bard · Support
6 / 4 / 7
72.2% KP
13,996
22.2% share
8,136g
27 CS · 1.1/m
Red side
Victorycurty#emote
Aurora · Top
10 / 0 / 3
40.6% KP
30,176
30.5% share
11,651g
207 CS · 8.8/m
Lerroy Jenkins#lewds
Nocturne · Jungle
8 / 2 / 11
59.4% KP
11,214
11.3% share
12,182g
203 CS · 8.6/m
miss u everyday#1807
Ryze · Mid
5 / 6 / 8
40.6% KP
30,843
31.1% share
10,930g
203 CS · 8.6/m
schitini 11#1457
Caitlyn · ADC
4 / 7 / 11
46.9% KP
19,691
19.9% share
10,070g
146 CS · 6.2/m
hate bein sober#777
Thresh · Support
5 / 3 / 14
59.4% KP
7,149
7.2% share
8,523g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
