Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 173 days ago
19 / 3 / 10
K / D / A
70.7%
Kill participation
2,114.4
Damage / min
16,495g
615.5 gold / min
15
5 placed · 2 cleared
235
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatparansaek#zzz
Renekton · Top
6 / 5 / 6
48% KP
26,460
27.8% share
13,272g
233 CS · 8.7/m
Hater de Pug#BR1
Talon · Jungle
4 / 6 / 3
28% KP
11,890
12.5% share
10,446g
171 CS · 6.4/m
Faoz#kawai
Katarina · Mid
3 / 7 / 2
20% KP
13,992
14.7% share
8,318g
156 CS · 5.8/m
Ahkem3#ADC
Yunara · ADC
11 / 11 / 5
64% KP
30,371
31.9% share
15,347g
193 CS · 7.2/m
Mikhail Tal#Stoic
Seraphine · Support
1 / 12 / 13
56% KP
12,434
13.1% share
7,636g
36 CS · 1.3/m
Red side
Victorypedrojaime#PJ1
Sett · Top
3 / 5 / 4
17.1% KP
14,698
11.4% share
9,780g
180 CS · 6.7/m
robertinho#1337
Rengar · Jungle
13 / 6 / 11
58.5% KP
24,634
19% share
14,058g
169 CS · 6.3/m
miss u everyday#1807
Sylas · Mid
19 / 3 / 10
70.7% KP
56,667
43.8% share
16,495g
235 CS · 8.8/m
Futuro Corrupto#BRVR
Ezreal · ADC
6 / 5 / 11
41.5% KP
26,394
20.4% share
12,666g
187 CS · 7/m
moni#BR2
Karma · Support
0 / 6 / 27
65.9% KP
6,957
5.4% share
8,800g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
