Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 173 days ago
10 / 6 / 3
K / D / A
52%
Kill participation
1,241.5
Damage / min
14,801g
470.1 gold / min
42
18 placed · 2 cleared
256
8.1 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypanchiko#cute
Akali · Top
8 / 3 / 4
35.3% KP
24,345
19.3% share
12,744g
202 CS · 6.4/m
Soweto#swt
Naafiri · Jungle
14 / 4 / 8
64.7% KP
37,409
29.7% share
16,765g
201 CS · 6.4/m
Dragão Guerreiro#Jota
Viktor · Mid
2 / 9 / 7
26.5% KP
23,526
18.7% share
11,987g
229 CS · 7.3/m
dont be afraid#prime
Jinx · ADC
10 / 5 / 10
58.8% KP
37,511
29.7% share
20,677g
359 CS · 11.4/m
just your doll#2004
Janna · Support
0 / 4 / 21
61.8% KP
3,338
2.6% share
8,973g
26 CS · 0.8/m
Red side
DefeatGoku de Shineray#TWTV
Heimerdinger · Top
6 / 10 / 1
28% KP
42,744
35.3% share
13,784g
278 CS · 8.8/m
3Tonne Chinese#Virj
Ambessa · Jungle
5 / 4 / 4
36% KP
16,984
14% share
13,279g
228 CS · 7.2/m
miss u everyday#1807
Ryze · Mid
10 / 6 / 3
52% KP
39,086
32.3% share
14,801g
256 CS · 8.1/m
Jhean#br1
Varus · ADC
4 / 7 / 5
36% KP
16,033
13.2% share
13,989g
247 CS · 7.8/m
NKZ Piza#CBLOL
Seraphine · Support
0 / 7 / 6
24% KP
6,257
5.2% share
8,605g
55 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
