Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 171 days ago
13 / 4 / 9
K / D / A
68.8%
Kill participation
1,455.6
Damage / min
14,642g
577.2 gold / min
29
11 placed · 1 cleared
221
8.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymiss u everyday#1807
Jayce · Top
13 / 4 / 9
68.8% KP
36,924
34.4% share
14,642g
221 CS · 8.7/m
Pierre#2454
Lee Sin · Jungle
5 / 8 / 20
78.1% KP
15,242
14.2% share
11,382g
103 CS · 4.1/m
dead man#0604
Kassadin · Mid
6 / 4 / 15
65.6% KP
23,466
21.8% share
10,198g
146 CS · 5.8/m
Doomscizor#LLL
Ezreal · ADC
5 / 5 / 12
53.1% KP
22,186
20.7% share
12,041g
216 CS · 8.5/m
KNG BAB#NEW
Senna · Support
3 / 6 / 16
59.4% KP
9,605
8.9% share
8,440g
33 CS · 1.3/m
Red side
DefeatLuks Said#bbzao
Irelia · Top
2 / 7 / 5
25.9% KP
14,460
17.5% share
9,437g
195 CS · 7.7/m
pepsi twist#vidal
Skarner · Jungle
6 / 5 / 7
48.1% KP
16,511
20% share
10,093g
142 CS · 5.6/m
bleed#izzy
Talon · Mid
10 / 9 / 4
51.9% KP
24,002
29.1% share
11,282g
179 CS · 7.1/m
asuka langley#Nucc
Miss Fortune · ADC
8 / 5 / 5
48.1% KP
22,932
27.8% share
12,222g
193 CS · 7.6/m
Ferboy#crvg
Leona · Support
1 / 6 / 8
33.3% KP
4,674
5.7% share
7,011g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
