Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 170 days ago
17 / 7 / 7
K / D / A
61.5%
Kill participation
1,603.2
Damage / min
16,612g
543.8 gold / min
45
6 placed · 5 cleared
199
6.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJia dae kook#aew
Sion · Top
6 / 5 / 10
27.1% KP
39,415
21.8% share
14,025g
224 CS · 7.3/m
JN Blow#br1
Viego · Jungle
13 / 6 / 5
30.5% KP
27,532
15.2% share
16,116g
219 CS · 7.2/m
eu não ligo#gnar
Akali · Mid
2 / 7 / 15
28.8% KP
23,041
12.8% share
10,173g
152 CS · 5/m
claire cottrill#zxc
Kai'Sa · ADC
26 / 9 / 21
79.7% KP
69,308
38.4% share
23,076g
213 CS · 7/m
kaiks#ids
Pyke · Support
12 / 12 / 18
50.8% KP
21,308
11.8% share
11,704g
19 CS · 0.6/m
Red side
DefeatXandäo#Clagg
Tahm Kench · Top
5 / 7 / 8
33.3% KP
30,892
21.3% share
10,679g
150 CS · 4.9/m
miss u everyday#1807
Naafiri · Jungle
17 / 7 / 7
61.5% KP
48,978
33.7% share
16,612g
199 CS · 6.5/m
Maathe#LCK
Ryze · Mid
2 / 6 / 13
38.5% KP
27,738
19.1% share
12,069g
260 CS · 8.5/m
Not Talent#BRA
Twitch · ADC
13 / 19 / 11
61.5% KP
29,982
20.6% share
15,628g
168 CS · 5.5/m
Pride Saitama#br1
Lulu · Support
2 / 20 / 17
48.7% KP
7,770
5.3% share
9,125g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
