Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 170 days ago
6 / 6 / 13
K / D / A
35.8%
Kill participation
1,163.2
Damage / min
13,713g
443.3 gold / min
28
11 placed · 1 cleared
263
8.5 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatImaDoki#PVF
Teemo · Top
1 / 10 / 5
19.4% KP
20,335
16.8% share
13,175g
236 CS · 7.6/m
Sinatra#omw
Nidalee · Jungle
7 / 10 / 16
74.2% KP
27,796
23% share
13,509g
156 CS · 5/m
Kimchi Warrior#0325
LeBlanc · Mid
8 / 6 / 8
51.6% KP
26,938
22.3% share
14,124g
220 CS · 7.1/m
el zé fangirl#simio
Draven · ADC
9 / 16 / 5
45.2% KP
30,536
25.2% share
18,011g
222 CS · 7.2/m
kadù#MAX5
Pyke · Support
6 / 12 / 5
35.5% KP
15,335
12.7% share
10,217g
35 CS · 1.1/m
Red side
Victorymiss u everyday#1807
Ryze · Top
6 / 6 / 13
35.8% KP
35,981
26.2% share
13,713g
263 CS · 8.5/m
pepsi twist#vidal
Jarvan IV · Jungle
10 / 5 / 20
56.6% KP
18,328
13.3% share
14,667g
186 CS · 6/m
winwinwin#KR07
Aurora · Mid
11 / 6 / 7
34% KP
31,722
23.1% share
14,388g
247 CS · 8/m
Trigao#0908
Kai'Sa · ADC
16 / 9 / 13
54.7% KP
34,349
25% share
16,774g
204 CS · 6.6/m
Rhysand#999
Nautilus · Support
10 / 5 / 25
66% KP
17,187
12.5% share
13,571g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
