Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 170 days ago
1 / 6 / 2
K / D / A
13%
Kill participation
941.5
Damage / min
9,314g
366 gold / min
16
11 placed · 2 cleared
213
8.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGoodVibesOnly#NoEGO
Garen · Top
3 / 3 / 6
42.9% KP
16,090
25.4% share
11,525g
220 CS · 8.6/m
Calvo rei#br1
Evelynn · Jungle
8 / 5 / 4
57.1% KP
18,292
28.9% share
11,335g
152 CS · 6/m
Whoanma#WHO
Ekko · Mid
9 / 3 / 2
52.4% KP
15,688
24.8% share
13,154g
249 CS · 9.8/m
Atirador Junin#br1
Caitlyn · ADC
1 / 6 / 4
23.8% KP
8,618
13.6% share
7,424g
117 CS · 4.6/m
Yangstar#SUP
Rell · Support
0 / 6 / 10
47.6% KP
4,577
7.2% share
6,455g
19 CS · 0.7/m
Red side
Victorymiss u everyday#1807
Gnar · Top
1 / 6 / 2
13% KP
23,960
29.3% share
9,314g
213 CS · 8.4/m
A2E rebzz#UFF
Xin Zhao · Jungle
5 / 5 / 8
56.5% KP
13,627
16.6% share
11,088g
178 CS · 7/m
meursault#puppy
Hwei · Mid
4 / 4 / 8
52.2% KP
12,461
15.2% share
9,449g
168 CS · 6.6/m
IsDEAD#br1
Ashe · ADC
11 / 3 / 5
69.6% KP
23,764
29% share
15,523g
231 CS · 9.1/m
scamber#BR1
Maokai · Support
2 / 3 / 13
65.2% KP
8,047
9.8% share
8,017g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
