Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 170 days ago
6 / 12 / 14
K / D / A
62.5%
Kill participation
1,053.1
Damage / min
10,658g
422.4 gold / min
82
30 placed · 8 cleared
60
2.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpiderPlays14#br1
Malphite · Top
3 / 6 / 7
19.6% KP
18,307
13.4% share
8,858g
161 CS · 6.4/m
PingaRoxa#GOAT
Graves · Jungle
12 / 6 / 9
41.2% KP
30,360
22.2% share
14,374g
218 CS · 8.6/m
Unityz#br1
Vladimir · Mid
11 / 4 / 13
47.1% KP
37,848
27.6% share
12,739g
204 CS · 8.1/m
Ceceu God Level#BR1
Ashe · ADC
19 / 6 / 10
56.9% KP
39,104
28.6% share
18,454g
224 CS · 8.9/m
Kotóba Nokano#0909
Thresh · Support
6 / 10 / 21
52.9% KP
11,316
8.3% share
10,002g
20 CS · 0.8/m
Red side
DefeatR tommaso1104#br1
Mordekaiser · Top
6 / 10 / 2
25% KP
21,245
21.5% share
9,220g
150 CS · 5.9/m
Noob#rikye
Jayce · Jungle
10 / 10 / 8
56.3% KP
22,027
22.3% share
14,663g
120 CS · 4.8/m
ÓÓÓÓÓÓÓH GÁÁÁÁÁS#TOP1
Singed · Mid
5 / 9 / 6
34.4% KP
10,761
10.9% share
10,554g
183 CS · 7.3/m
Leonny#SPCC
Smolder · ADC
5 / 11 / 11
50% KP
18,237
18.5% share
10,066g
137 CS · 5.4/m
miss u everyday#1807
Sylas · Support
6 / 12 / 14
62.5% KP
26,574
26.9% share
10,658g
60 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
