Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Ranked Solo/Duo · 169 days ago
6 / 4 / 22
K / D / A
59.6%
Kill participation
948.9
Damage / min
9,629g
390.9 gold / min
74
36 placed · 6 cleared
31
1.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDantz#00001
Gangplank · Top
3 / 5 / 3
28.6% KP
22,292
32.8% share
12,989g
215 CS · 8.7/m
vazamento tóxico#br1
Zac · Jungle
2 / 6 / 11
61.9% KP
10,283
15.1% share
9,032g
95 CS · 3.9/m
RDiddY#chefe
Akali · Mid
8 / 10 / 1
42.9% KP
12,647
18.6% share
9,910g
120 CS · 4.9/m
Renan Galio#UFRJ
Ezreal · ADC
5 / 12 / 3
38.1% KP
10,331
15.2% share
9,566g
129 CS · 5.2/m
my heart#2306
Riven · Support
3 / 14 / 7
47.6% KP
12,434
18.3% share
8,453g
36 CS · 1.5/m
Red side
VictoryBTR Carlos#br1
Sion · Top
4 / 2 / 14
38.3% KP
19,281
16.9% share
11,447g
177 CS · 7.2/m
Sinatra#omw
Naafiri · Jungle
16 / 8 / 7
48.9% KP
33,533
29.4% share
13,521g
180 CS · 7.3/m
Zeus a llenda#br1
Xerath · Mid
11 / 4 / 12
48.9% KP
18,512
16.2% share
11,427g
143 CS · 5.8/m
Edumarin#BR2
Caitlyn · ADC
10 / 4 / 8
38.3% KP
19,265
16.9% share
13,656g
174 CS · 7.1/m
miss u everyday#1807
Zoe · Support
6 / 4 / 22
59.6% KP
23,374
20.5% share
9,629g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
