Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 168 days ago
7 / 8 / 4
K / D / A
42.3%
Kill participation
1,033.7
Damage / min
13,658g
453.8 gold / min
34
14 placed · 3 cleared
248
8.2 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiss u everyday#1807
Jayce · Top
7 / 8 / 4
42.3% KP
31,115
25.9% share
13,658g
248 CS · 8.2/m
yato#nøir
Jarvan IV · Jungle
0 / 13 / 13
50% KP
9,274
7.7% share
10,422g
167 CS · 5.5/m
dead man#0604
Kassadin · Mid
12 / 7 / 2
53.8% KP
39,128
32.6% share
16,213g
235 CS · 7.8/m
listenrussnchill#Uzi
Xayah · ADC
5 / 12 / 4
34.6% KP
19,662
16.4% share
14,127g
222 CS · 7.4/m
maniçoba enjoyer#091
Brand · Support
2 / 15 / 9
42.3% KP
20,808
17.3% share
10,342g
54 CS · 1.8/m
Red side
VictoryPRIME THEPUTZMAN#1VS10
Urgot · Top
3 / 9 / 1
7.3% KP
9,360
6.7% share
11,406g
219 CS · 7.3/m
Guizzy#One
Lee Sin · Jungle
10 / 7 / 14
43.6% KP
29,281
20.9% share
13,434g
205 CS · 6.8/m
nemonemo#ropi
Ahri · Mid
17 / 4 / 14
56.4% KP
38,426
27.4% share
16,319g
271 CS · 9/m
Glanks#br1
Kai'Sa · ADC
18 / 3 / 13
56.4% KP
42,623
30.4% share
20,934g
303 CS · 10.1/m
jiu ji tae#ihtbp
Bard · Support
7 / 3 / 34
74.5% KP
20,682
14.7% share
12,434g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
