Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Defeat
Ranked Solo/Duo · 167 days ago
3 / 10 / 4
K / D / A
22.6%
Kill participation
834.5
Damage / min
13,354g
439 gold / min
47
16 placed · 4 cleared
267
8.8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWWWWWWWWWVW#br1
Shen · Top
8 / 1 / 20
53.8% KP
18,730
11.9% share
12,163g
168 CS · 5.5/m
ONE TRUE KING#shin
Rengar · Jungle
17 / 7 / 12
55.8% KP
44,062
28% share
18,151g
229 CS · 7.5/m
Techy#777
Kassadin · Mid
13 / 5 / 9
42.3% KP
32,654
20.7% share
15,603g
213 CS · 7/m
Brance#Branc
Sivir · ADC
11 / 9 / 15
50% KP
45,655
29% share
17,712g
298 CS · 9.8/m
Cruz#BR07
Karma · Support
3 / 10 / 29
61.5% KP
16,381
10.4% share
10,264g
35 CS · 1.2/m
Red side
Defeatmiss u everyday#1807
Gnar · Top
3 / 10 / 4
22.6% KP
25,383
18.5% share
13,354g
267 CS · 8.8/m
Google Junior Jr#Leite
Jax · Jungle
9 / 10 / 5
45.2% KP
25,137
18.3% share
13,725g
190 CS · 6.2/m
RED DOOM#COELH
Ryze · Mid
8 / 13 / 7
48.4% KP
38,264
27.9% share
13,341g
239 CS · 7.9/m
twitchfaturetosl#top1
Veigar · ADC
8 / 7 / 10
58.1% KP
32,922
24% share
14,610g
192 CS · 6.3/m
Glanks#br1
Rell · Support
3 / 12 / 16
61.3% KP
15,282
11.2% share
10,239g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
