Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 165 days ago
7 / 11 / 3
K / D / A
35.7%
Kill participation
727.9
Damage / min
11,763g
406.3 gold / min
44
23 placed · 2 cleared
176
6.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShaQuinn#shaqs
Quinn · Top
10 / 8 / 8
51.4% KP
31,108
26.9% share
13,831g
226 CS · 7.8/m
WhiteZio#Zio
Evelynn · Jungle
5 / 7 / 9
40% KP
17,948
15.5% share
10,731g
136 CS · 4.7/m
mari#feia
Syndra · Mid
8 / 3 / 12
57.1% KP
30,984
26.8% share
14,558g
235 CS · 8.1/m
IsDEAD#br1
Lucian · ADC
11 / 4 / 4
42.9% KP
26,091
22.6% share
15,043g
217 CS · 7.5/m
ErraticSteiN#br1
Nami · Support
1 / 6 / 20
60% KP
9,517
8.2% share
8,896g
35 CS · 1.2/m
Red side
DefeatHoly Wars#Goose
Gnar · Top
4 / 4 / 4
28.6% KP
16,710
14.8% share
11,583g
222 CS · 7.7/m
miss u everyday#1807
Lee Sin · Jungle
7 / 11 / 3
35.7% KP
21,073
18.6% share
11,763g
176 CS · 6.1/m
Papi#CUCKO
Karthus · Mid
7 / 9 / 7
50% KP
37,121
32.8% share
12,371g
225 CS · 7.8/m
NEXT AD KING#k1ng
Ashe · ADC
8 / 4 / 5
46.4% KP
28,978
25.6% share
13,485g
246 CS · 8.5/m
srysrymb#0510
Seraphine · Support
2 / 7 / 10
42.9% KP
9,336
8.2% share
8,236g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
