Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 164 days ago
5 / 6 / 4
K / D / A
60%
Kill participation
448.6
Damage / min
10,601g
428.9 gold / min
29
7 placed · 5 cleared
189
7.6 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJeffreyEpswain#files
Swain · Top
2 / 2 / 6
32% KP
12,842
14.9% share
8,982g
182 CS · 7.4/m
Oikawa Tooru#LEV
Lee Sin · Jungle
14 / 2 / 9
92% KP
30,703
35.5% share
14,657g
206 CS · 8.3/m
Drakehero#BR07
Naafiri · Mid
2 / 7 / 10
48% KP
19,590
22.7% share
9,149g
173 CS · 7/m
broken lens#ADCN1
Ashe · ADC
7 / 2 / 9
64% KP
19,348
22.4% share
12,498g
197 CS · 8/m
Sentence#BR1
Milio · Support
0 / 2 / 18
72% KP
3,908
4.5% share
7,277g
32 CS · 1.3/m
Red side
Defeatvitin1#black
Kennen · Top
3 / 4 / 0
20% KP
13,770
20% share
10,168g
211 CS · 8.5/m
miss u everyday#1807
Jarvan IV · Jungle
5 / 6 / 4
60% KP
11,088
16.1% share
10,601g
189 CS · 7.6/m
criszin#zzZ
Kled · Mid
7 / 7 / 3
66.7% KP
21,439
31.2% share
10,612g
166 CS · 6.7/m
frosch#ddzn
Lucian · ADC
0 / 3 / 3
20% KP
16,181
23.5% share
8,367g
184 CS · 7.4/m
Nyguu#6767
Nami · Support
0 / 5 / 5
33.3% KP
6,243
9.1% share
6,289g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
