Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 164 days ago
10 / 11 / 19
K / D / A
59.2%
Kill participation
847.4
Damage / min
13,426g
437.1 gold / min
120
42 placed · 14 cleared
26
0.8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryvitin1#black
Kennen · Top
7 / 8 / 1
16.3% KP
27,041
17.3% share
12,934g
228 CS · 7.4/m
saber#罪深い人
Talon · Jungle
15 / 7 / 13
57.1% KP
35,501
22.7% share
19,174g
237 CS · 7.7/m
FlapBoB#Clown
Vladimir · Mid
8 / 2 / 9
34.7% KP
37,442
23.9% share
16,839g
284 CS · 9.2/m
sant#0803
Jhin · ADC
9 / 10 / 14
46.9% KP
30,690
19.6% share
16,682g
247 CS · 8/m
miss u everyday#1807
Camille · Support
10 / 11 / 19
59.2% KP
26,030
16.6% share
13,426g
26 CS · 0.8/m
Red side
Defeata sacerdotisa#222
Anivia · Top
10 / 6 / 3
34.2% KP
28,864
20.3% share
15,406g
285 CS · 9.3/m
Oikawa Tooru#LEV
Ambessa · Jungle
3 / 7 / 11
36.8% KP
19,632
13.8% share
12,560g
240 CS · 7.8/m
el zé#king
Draven · Mid
8 / 14 / 7
39.5% KP
36,063
25.3% share
15,120g
211 CS · 6.9/m
Papi#CUCKO
Karthus · ADC
11 / 13 / 8
50% KP
41,278
29% share
16,413g
259 CS · 8.4/m
Morttheus#BR1
Nautilus · Support
6 / 9 / 18
63.2% KP
16,473
11.6% share
11,040g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
