Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 164 days ago
3 / 10 / 8
K / D / A
61.1%
Kill participation
512
Damage / min
7,272g
344.6 gold / min
68
23 placed · 11 cleared
23
1.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygoyangyi#BR1
Renekton · Top
8 / 4 / 6
38.9% KP
16,378
19.5% share
10,278g
170 CS · 8.1/m
Krusik#6790
Jarvan IV · Jungle
6 / 4 / 9
41.7% KP
11,563
13.8% share
9,599g
144 CS · 6.8/m
Nukenin#n k
Anivia · Mid
5 / 2 / 10
41.7% KP
23,311
27.8% share
9,534g
182 CS · 8.6/m
نصر الله#Zt99
Yunara · ADC
8 / 2 / 10
50% KP
21,955
26.2% share
11,099g
164 CS · 7.8/m
MLV JEFF#br1
Lulu · Support
9 / 6 / 17
72.2% KP
10,657
12.7% share
8,363g
17 CS · 0.8/m
Red side
DefeatSuperCleber#Super
Twisted Fate · Top
4 / 6 / 0
22.2% KP
15,270
24.6% share
9,012g
157 CS · 7.4/m
lurkeroftheloch#emry
Rek'Sai · Jungle
4 / 9 / 3
38.9% KP
8,710
14% share
8,516g
109 CS · 5.2/m
Guaxi#legal
Vladimir · Mid
5 / 5 / 2
38.9% KP
16,444
26.5% share
9,277g
191 CS · 9.1/m
frosch#ddzn
Caitlyn · ADC
2 / 6 / 4
33.3% KP
10,870
17.5% share
9,827g
205 CS · 9.7/m
miss u everyday#1807
Camille · Support
3 / 10 / 8
61.1% KP
10,803
17.4% share
7,272g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
