Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 163 days ago
13 / 8 / 15
K / D / A
62.2%
Kill participation
1,059
Damage / min
12,488g
428.9 gold / min
119
44 placed · 13 cleared
49
1.7 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryÉ O KEV KEV#Looha
Malphite · Top
3 / 9 / 7
22.2% KP
15,040
12% share
9,397g
131 CS · 4.5/m
SrMercandeli#1918
Rammus · Jungle
5 / 4 / 10
33.3% KP
11,681
9.3% share
12,148g
181 CS · 6.2/m
v t#br1
Twisted Fate · Mid
4 / 4 / 13
37.8% KP
27,917
22.3% share
14,349g
228 CS · 7.8/m
frosch#ddzn
Kai'Sa · ADC
20 / 5 / 8
62.2% KP
39,804
31.8% share
17,194g
188 CS · 6.5/m
miss u everyday#1807
Camille · Support
13 / 8 / 15
62.2% KP
30,834
24.6% share
12,488g
49 CS · 1.7/m
Red side
Defeatshadow slave#CN1
Mordekaiser · Top
13 / 7 / 6
63.3% KP
40,040
39.9% share
13,987g
181 CS · 6.2/m
Faonail#BR1
Kindred · Jungle
1 / 12 / 8
30% KP
11,301
11.3% share
11,409g
202 CS · 6.9/m
azizam#best
Qiyana · Mid
10 / 8 / 6
53.3% KP
25,586
25.5% share
14,259g
209 CS · 7.2/m
Kami#BR1
Hwei · ADC
4 / 11 / 6
33.3% KP
17,971
17.9% share
11,062g
177 CS · 6.1/m
Frenezy#FRNZY
Zilean · Support
2 / 7 / 14
53.3% KP
5,452
5.4% share
8,624g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
