Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 163 days ago
4 / 9 / 9
K / D / A
44.8%
Kill participation
541.1
Damage / min
8,984g
339.4 gold / min
99
40 placed · 15 cleared
27
1 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHoly Wars#Goose
Jayce · Top
21 / 4 / 5
68.4% KP
42,241
37.9% share
17,697g
235 CS · 8.9/m
VACAS MAGRAS#VAZIO
Master Yi · Jungle
7 / 6 / 5
31.6% KP
13,806
12.4% share
12,223g
177 CS · 6.7/m
É o Sofá Né vida#Rakan
Twisted Fate · Mid
2 / 10 / 10
31.6% KP
13,109
11.8% share
11,064g
199 CS · 7.5/m
Glanks#br1
Ezreal · ADC
6 / 4 / 6
31.6% KP
29,804
26.7% share
13,736g
245 CS · 9.3/m
jiu ji tae#ihtbp
Poppy · Support
2 / 5 / 17
50% KP
12,476
11.2% share
9,361g
25 CS · 0.9/m
Red side
DefeatFaypon#061
Ornn · Top
2 / 7 / 5
24.1% KP
8,801
9.9% share
8,108g
129 CS · 4.9/m
pepe gaming#br1
Kha'Zix · Jungle
5 / 10 / 9
48.3% KP
19,830
22.4% share
14,360g
175 CS · 6.6/m
hantavirus#sebo
Kai'Sa · Mid
11 / 6 / 3
48.3% KP
27,825
31.4% share
13,983g
197 CS · 7.4/m
rosa#yusi
Nilah · ADC
7 / 6 / 6
44.8% KP
17,851
20.1% share
14,119g
223 CS · 8.4/m
miss u everyday#1807
Camille · Support
4 / 9 / 9
44.8% KP
14,322
16.2% share
8,984g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
