Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 161 days ago
7 / 7 / 1
K / D / A
38.1%
Kill participation
898.4
Damage / min
11,786g
486.7 gold / min
32
13 placed · 1 cleared
238
9.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiss u everyday#1807
Varus · Top
7 / 7 / 1
38.1% KP
21,757
27.2% share
11,786g
238 CS · 9.8/m
jimmy boy#7729
Talon · Jungle
7 / 8 / 2
42.9% KP
16,905
21.1% share
9,841g
146 CS · 6/m
Flxrzinha#br1
Tahm Kench · Mid
1 / 6 / 4
23.8% KP
13,181
16.5% share
8,387g
188 CS · 7.8/m
Droga é o Leozin#NKZ
Caitlyn · ADC
3 / 10 / 5
38.1% KP
18,231
22.8% share
8,396g
148 CS · 6.1/m
Redentor#BR1
Bard · Support
3 / 6 / 7
47.6% KP
9,938
12.4% share
7,591g
20 CS · 0.8/m
Red side
VictoryVKS zekas#2002
Naafiri · Top
6 / 6 / 11
45.9% KP
21,233
19.7% share
10,486g
162 CS · 6.7/m
Oikawa Tooru#LEV
Lee Sin · Jungle
15 / 0 / 11
70.3% KP
27,307
25.3% share
16,136g
230 CS · 9.5/m
ihatemys3lf#juju
Kassadin · Mid
10 / 3 / 4
37.8% KP
23,111
21.4% share
11,920g
181 CS · 7.5/m
Louis Arneb#br1
Yunara · ADC
6 / 6 / 5
29.7% KP
23,463
21.7% share
13,468g
204 CS · 8.4/m
scout fan#LLL
Neeko · Support
0 / 6 / 10
27% KP
12,765
11.8% share
7,359g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
