Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 161 days ago
6 / 4 / 6
K / D / A
41.4%
Kill participation
1,084.5
Damage / min
12,487g
537.8 gold / min
18
10 placed · 2 cleared
235
10.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Ksett#Pro
Sett · Top
8 / 6 / 1
50% KP
22,027
37.5% share
12,023g
205 CS · 8.8/m
Deus da Pamonha#smurf
Cho'Gath · Jungle
0 / 6 / 2
11.1% KP
3,521
6% share
8,166g
186 CS · 8/m
aurex#6767
Vladimir · Mid
3 / 7 / 0
16.7% KP
11,144
19% share
7,807g
174 CS · 7.5/m
misa#yas
Seraphine · ADC
0 / 7 / 9
50% KP
7,388
12.6% share
7,621g
136 CS · 5.9/m
maniçoba enjoyer#091
Heimerdinger · Support
7 / 3 / 3
55.6% KP
14,595
24.9% share
8,656g
45 CS · 1.9/m
Red side
VictoryDinive General#ADAPT
Trundle · Top
0 / 10 / 5
17.2% KP
7,738
8.8% share
8,223g
138 CS · 5.9/m
till i collapse#suino
Ekko · Jungle
10 / 1 / 6
55.2% KP
22,499
25.5% share
14,015g
188 CS · 8.1/m
anymore#эго
Yasuo · Mid
12 / 1 / 6
62.1% KP
24,363
27.6% share
13,938g
234 CS · 10.1/m
miss u everyday#1807
Ezreal · ADC
6 / 4 / 6
41.4% KP
25,179
28.5% share
12,487g
235 CS · 10.1/m
elker#YYYYY
Neeko · Support
1 / 2 / 14
51.7% KP
8,414
9.5% share
7,370g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
