Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 159 days ago
7 / 9 / 5
K / D / A
52.2%
Kill participation
1,270.2
Damage / min
12,270g
473.7 gold / min
26
13 placed · 2 cleared
200
7.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiss u everyday#1807
Vayne · Top
7 / 9 / 5
52.2% KP
32,899
43.7% share
12,270g
200 CS · 7.7/m
MadBeer#AGSC
Evelynn · Jungle
5 / 10 / 5
43.5% KP
10,791
14.3% share
9,583g
118 CS · 4.6/m
AURA X EGO#AURA
Kassadin · Mid
7 / 4 / 6
56.5% KP
14,467
19.2% share
10,443g
154 CS · 5.9/m
Guilts#br1
Smolder · ADC
3 / 6 / 8
47.8% KP
13,517
18% share
10,768g
193 CS · 7.5/m
Tr4pping#teteu
Zilean · Support
1 / 6 / 10
47.8% KP
3,541
4.7% share
7,319g
50 CS · 1.9/m
Red side
VictoryAMO O NEIFF#NEIFF
Gnar · Top
4 / 5 / 15
54.3% KP
21,427
20.8% share
11,177g
165 CS · 6.4/m
Sinatra#omw
Naafiri · Jungle
15 / 5 / 8
65.7% KP
28,793
28% share
16,120g
214 CS · 8.3/m
Quybaratto#BR1
Kog'Maw · Mid
11 / 5 / 5
45.7% KP
29,268
28.5% share
11,680g
157 CS · 6.1/m
Rod GL#0000
Caitlyn · ADC
4 / 3 / 12
45.7% KP
16,597
16.1% share
14,236g
214 CS · 8.3/m
Principe#BR43
Karma · Support
1 / 5 / 18
54.3% KP
6,783
6.6% share
8,153g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
