Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 156 days ago
9 / 5 / 6
K / D / A
41.7%
Kill participation
1,064.8
Damage / min
12,509g
515.5 gold / min
27
16 placed · 1 cleared
225
9.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMONTAGEM XONADA#Funk
Brand · Top
8 / 5 / 4
33.3% KP
21,647
21.2% share
11,064g
173 CS · 7.1/m
pekaw#pekaw
Qiyana · Jungle
5 / 5 / 12
47.2% KP
16,463
16.1% share
11,237g
194 CS · 8/m
miss u everyday#1807
Ryze · Mid
9 / 5 / 6
41.7% KP
25,840
25.3% share
12,509g
225 CS · 9.3/m
middle#show
Draven · ADC
12 / 6 / 8
55.6% KP
30,831
30.2% share
14,828g
180 CS · 7.4/m
twitchfaturetosl#top1
Thresh · Support
2 / 2 / 21
63.9% KP
7,163
7% share
8,572g
23 CS · 0.9/m
Red side
Defeatzeiken#2106
Vayne · Top
5 / 8 / 3
34.8% KP
17,320
25.9% share
8,796g
144 CS · 5.9/m
Baby Levi#tutu
Viego · Jungle
5 / 4 / 3
34.8% KP
11,260
16.8% share
12,082g
182 CS · 7.5/m
Lora#1704
Katarina · Mid
6 / 5 / 1
30.4% KP
10,356
15.5% share
9,203g
149 CS · 6.1/m
Ianshaka3#KR33
Lucian · ADC
6 / 8 / 4
43.5% KP
20,472
30.6% share
11,496g
176 CS · 7.3/m
Flamenguista51#PNG
Nautilus · Support
1 / 12 / 9
43.5% KP
7,436
11.1% share
7,250g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
