Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 155 days ago
4 / 6 / 3
K / D / A
21.9%
Kill participation
1,192.5
Damage / min
10,973g
439.8 gold / min
33
16 placed · 2 cleared
227
9.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPortuga#Br2
Kayle · Top
3 / 5 / 1
26.7% KP
14,385
21.1% share
9,401g
193 CS · 7.7/m
twitchfaturetosl#top1
Sylas · Jungle
4 / 7 / 5
60% KP
8,225
12.1% share
9,079g
148 CS · 5.9/m
Bilulu#1446
Yone · Mid
0 / 5 / 5
33.3% KP
15,983
23.5% share
8,865g
222 CS · 8.9/m
Kojima#ゲツヨウビ
Caitlyn · ADC
6 / 8 / 5
73.3% KP
23,532
34.5% share
12,035g
208 CS · 8.3/m
Sthe#911
Nautilus · Support
2 / 7 / 8
66.7% KP
6,029
8.8% share
6,711g
20 CS · 0.8/m
Red side
VictoryYupps#777
Lee Sin · Top
7 / 1 / 8
46.9% KP
16,183
15.5% share
12,679g
234 CS · 9.4/m
white fang#volg
Talon · Jungle
7 / 0 / 9
50% KP
14,870
14.3% share
12,530g
192 CS · 7.7/m
miss u everyday#1807
Ryze · Mid
4 / 6 / 3
21.9% KP
29,753
28.5% share
10,973g
227 CS · 9.1/m
Bad 4pple#CN1
Yunara · ADC
13 / 6 / 6
59.4% KP
35,336
33.9% share
16,595g
223 CS · 8.9/m
Nyguu#6767
Lulu · Support
1 / 3 / 22
71.9% KP
8,143
7.8% share
8,654g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
