Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 155 days ago
10 / 2 / 1
K / D / A
31.4%
Kill participation
940.4
Damage / min
12,602g
549.1 gold / min
31
13 placed · 2 cleared
240
10.5 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLEV Devost#BR2
Gnar · Top
0 / 5 / 0
0% KP
16,871
28.3% share
8,298g
209 CS · 9.1/m
Baby Levi#tutu
Viego · Jungle
4 / 6 / 1
62.5% KP
8,267
13.8% share
10,012g
160 CS · 7/m
Call me Wicked#br1
Akshan · Mid
2 / 7 / 1
37.5% KP
11,049
18.5% share
7,979g
165 CS · 7.2/m
Kojima#ゲツヨウビ
Caitlyn · ADC
1 / 8 / 5
75% KP
15,471
25.9% share
9,263g
186 CS · 8.1/m
jiu ji tae#ihtbp
Lux · Support
1 / 9 / 3
50% KP
8,040
13.5% share
5,937g
24 CS · 1/m
Red side
VictoryPortuga#Br2
Kayle · Top
3 / 0 / 5
22.9% KP
14,870
16.6% share
9,706g
201 CS · 8.8/m
STEPZ#asd
Rek'Sai · Jungle
14 / 1 / 9
65.7% KP
22,327
25% share
12,968g
193 CS · 8.4/m
miss u everyday#1807
Ryze · Mid
10 / 2 / 1
31.4% KP
21,582
24.1% share
12,602g
240 CS · 10.5/m
DarkVentus#br1
Seraphine · ADC
7 / 2 / 15
62.9% KP
20,667
23.1% share
12,281g
190 CS · 8.3/m
BichaMuda#171
Sona · Support
1 / 3 / 22
65.7% KP
9,978
11.2% share
8,047g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
