Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Dr. Mundo
Victory
Ranked Solo/Duo · 154 days ago
4 / 3 / 13
K / D / A
43.6%
Kill participation
934.1
Damage / min
14,393g
506.5 gold / min
24
12 placed · 4 cleared
258
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatiska#br2
Malphite · Top
6 / 4 / 16
73.3% KP
22,795
19.8% share
10,694g
168 CS · 5.9/m
VACCINE NIGELF33#XAXA
Master Yi · Jungle
12 / 6 / 10
73.3% KP
30,113
26.1% share
15,960g
213 CS · 7.5/m
Faelzin085#br1
Zoe · Mid
3 / 9 / 10
43.3% KP
14,656
12.7% share
9,034g
173 CS · 6.1/m
Rafashow#br1
Aurelion Sol · ADC
7 / 9 / 16
76.7% KP
36,097
31.3% share
13,233g
210 CS · 7.4/m
Jack Dewitt#BR1
Morgana · Support
2 / 11 / 12
46.7% KP
11,618
10.1% share
8,528g
59 CS · 2.1/m
Red side
Victorymiss u everyday#1807
Dr. Mundo · Top
4 / 3 / 13
43.6% KP
26,544
22.7% share
14,393g
258 CS · 9.1/m
É o Meltas#8888
Kha'Zix · Jungle
9 / 5 / 7
41% KP
20,722
17.7% share
14,632g
206 CS · 7.2/m
Galinha Rafinha#ELLIE
Hwei · Mid
5 / 2 / 9
35.9% KP
22,428
19.2% share
12,154g
236 CS · 8.3/m
el zé#king
Draven · ADC
20 / 11 / 3
59% KP
38,984
33.3% share
18,475g
231 CS · 8.1/m
Phainon#1204
Yuumi · Support
1 / 9 / 25
66.7% KP
8,431
7.2% share
9,578g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
