Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 152 days ago
6 / 10 / 3
K / D / A
50%
Kill participation
1,239.6
Damage / min
13,738g
499 gold / min
27
11 placed · 7 cleared
231
8.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMARIAH CARRYe#br1
Kennen · Top
4 / 8 / 7
61.1% KP
22,227
24.6% share
11,749g
175 CS · 6.4/m
Perto Macabro#18I29
Talon · Jungle
4 / 8 / 2
33.3% KP
8,350
9.2% share
10,798g
197 CS · 7.2/m
Gilmar Maniçoba#REMO
Xerath · Mid
3 / 6 / 5
44.4% KP
19,155
21.2% share
10,621g
205 CS · 7.4/m
miss u everyday#1807
Ezreal · ADC
6 / 10 / 3
50% KP
34,130
37.8% share
13,738g
231 CS · 8.4/m
FL Liebe#Liebe
Yuumi · Support
1 / 10 / 9
55.6% KP
6,525
7.2% share
7,461g
25 CS · 0.9/m
Red side
Victoryrip rafalokura#mama
Shen · Top
5 / 3 / 17
52.4% KP
13,544
12.8% share
10,851g
147 CS · 5.3/m
aloegarten#420
Zed · Jungle
13 / 3 / 11
57.1% KP
32,532
30.8% share
17,983g
236 CS · 8.6/m
zep ta bravo#BR1
Lissandra · Mid
10 / 6 / 14
57.1% KP
25,593
24.2% share
13,376g
227 CS · 8.2/m
Techy#777
Smolder · ADC
13 / 3 / 10
54.8% KP
23,800
22.5% share
14,239g
233 CS · 8.5/m
jiu ji tae#ihtbp
Nautilus · Support
1 / 3 / 26
64.3% KP
10,159
9.6% share
8,857g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
