Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 152 days ago
3 / 10 / 12
K / D / A
34.9%
Kill participation
374.9
Damage / min
8,649g
332.7 gold / min
104
36 placed · 12 cleared
15
0.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFL Hiro#415
Rumble · Top
4 / 9 / 2
18.8% KP
12,593
14.1% share
10,020g
210 CS · 8.1/m
Little Natsu#LTN
Jarvan IV · Jungle
5 / 9 / 17
68.8% KP
12,089
13.6% share
10,733g
175 CS · 6.7/m
Perto Macabro#18I29
Quinn · Mid
14 / 10 / 5
59.4% KP
26,645
29.9% share
13,732g
177 CS · 6.8/m
acerolinha#games
Sivir · ADC
8 / 9 / 12
62.5% KP
29,986
33.7% share
14,273g
223 CS · 8.6/m
Tezeus#BR01
Nami · Support
1 / 6 / 19
62.5% KP
7,793
8.7% share
7,440g
29 CS · 1.1/m
Red side
Victory7REX Hakari#愛憎の影
Jayce · Top
10 / 3 / 8
41.9% KP
31,239
28.4% share
15,100g
240 CS · 9.2/m
cemetery drive#011
Viego · Jungle
8 / 6 / 10
41.9% KP
15,137
13.8% share
12,018g
154 CS · 5.9/m
vito palito#zzz
Aurora · Mid
15 / 4 / 6
48.8% KP
30,971
28.2% share
14,408g
172 CS · 6.6/m
Michigan#444
Kog'Maw · ADC
7 / 10 / 10
39.5% KP
22,897
20.8% share
12,753g
194 CS · 7.5/m
miss u everyday#1807
Pyke · Support
3 / 10 / 12
34.9% KP
9,748
8.9% share
8,649g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
