Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 151 days ago
4 / 9 / 10
K / D / A
60.9%
Kill participation
500.9
Damage / min
10,921g
393.8 gold / min
51
8 placed · 8 cleared
204
7.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeladeiraTsunami#2004
Gangplank · Top
3 / 5 / 8
47.8% KP
22,577
28.9% share
11,166g
195 CS · 7/m
miss u everyday#1807
Vi · Jungle
4 / 9 / 10
60.9% KP
13,892
17.8% share
10,921g
204 CS · 7.4/m
dwxtt#drain
Riven · Mid
5 / 11 / 5
43.5% KP
9,813
12.6% share
11,514g
210 CS · 7.6/m
genesis#mie
Draven · ADC
10 / 4 / 5
65.2% KP
23,486
30.1% share
15,662g
229 CS · 8.3/m
gevs#PRIME
Nautilus · Support
1 / 8 / 12
56.5% KP
8,242
10.6% share
7,234g
22 CS · 0.8/m
Red side
VictorycRa#letca
Darius · Top
12 / 2 / 11
62.2% KP
16,001
18.6% share
15,151g
257 CS · 9.3/m
Back To Black#Amy W
Master Yi · Jungle
14 / 7 / 16
81.1% KP
31,262
36.4% share
17,077g
212 CS · 7.6/m
zepaaulo#BR2
Veigar · Mid
7 / 3 / 17
64.9% KP
24,067
28% share
11,119g
181 CS · 6.5/m
roguee#cn1
Sivir · ADC
4 / 5 / 11
40.5% KP
10,570
12.3% share
11,865g
184 CS · 6.6/m
Tai lung#2503
Rakan · Support
0 / 6 / 25
67.6% KP
4,037
4.7% share
8,151g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
