Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 150 days ago
16 / 7 / 7
K / D / A
76.7%
Kill participation
1,739.7
Damage / min
16,051g
549.7 gold / min
26
10 placed · 2 cleared
253
8.7 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDavas#Elfsb
Ornn · Top
4 / 3 / 9
41.9% KP
16,585
16.8% share
11,519g
206 CS · 7.1/m
Frankie Cosmos#BR1
Lillia · Jungle
13 / 5 / 8
67.7% KP
24,770
25% share
15,709g
192 CS · 6.6/m
SMOOTH CRIMlNAL#HEHE
Yone · Mid
3 / 14 / 9
38.7% KP
17,202
17.4% share
10,985g
216 CS · 7.4/m
listenrussnchill#Uzi
Smolder · ADC
10 / 5 / 11
67.7% KP
31,441
31.8% share
18,367g
340 CS · 11.6/m
Resetzinho#MID
Sona · Support
1 / 3 / 29
96.8% KP
8,989
9.1% share
9,731g
32 CS · 1.1/m
Red side
Defeatmars1#666
Singed · Top
2 / 7 / 7
30% KP
23,140
18.3% share
13,008g
282 CS · 9.7/m
Ure Mine#agony
Evelynn · Jungle
8 / 4 / 8
53.3% KP
18,773
14.8% share
12,888g
205 CS · 7/m
miss u everyday#1807
Jayce · Mid
16 / 7 / 7
76.7% KP
50,799
40.1% share
16,051g
253 CS · 8.7/m
Pewtz#Pewtz
Ashe · ADC
3 / 7 / 9
40% KP
24,239
19.1% share
12,462g
240 CS · 8.2/m
KOGA#HERO
Seraphine · Support
1 / 7 / 16
56.7% KP
9,707
7.7% share
8,461g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
