Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 148 days ago
20 / 12 / 11
K / D / A
63.3%
Kill participation
1,672
Damage / min
20,761g
644.8 gold / min
39
16 placed · 5 cleared
272
8.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychupete#2362
Rumble · Top
8 / 8 / 14
42.3% KP
32,254
18.3% share
13,494g
219 CS · 6.8/m
L9 HOMEM PATETA#202
Kha'Zix · Jungle
10 / 9 / 6
30.8% KP
23,898
13.5% share
13,236g
194 CS · 6/m
KT R00k1e#4666
Aurora · Mid
4 / 9 / 13
32.7% KP
23,851
13.5% share
12,129g
202 CS · 6.3/m
Brance#Branc
Sivir · ADC
23 / 9 / 19
80.8% KP
83,469
47.3% share
25,564g
342 CS · 10.6/m
WINX CLUB#xniw
Pyke · Support
7 / 15 / 19
50% KP
13,174
7.5% share
13,379g
17 CS · 0.5/m
Red side
DefeatNiKo#BR13
Fiora · Top
3 / 8 / 5
16.3% KP
8,177
5.7% share
10,866g
210 CS · 6.5/m
João 3 16 17#7558
Master Yi · Jungle
7 / 11 / 5
24.5% KP
23,924
16.8% share
12,203g
182 CS · 5.7/m
winwinwin#KR07
Akali · Mid
17 / 7 / 9
53.1% KP
44,938
31.5% share
16,150g
219 CS · 6.8/m
miss u everyday#1807
Ezreal · ADC
20 / 12 / 11
63.3% KP
53,838
37.7% share
20,761g
272 CS · 8.4/m
Fujita#061
Nautilus · Support
2 / 14 / 23
51% KP
11,799
8.3% share
10,088g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
