Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 148 days ago
3 / 11 / 5
K / D / A
33.3%
Kill participation
962.9
Damage / min
9,861g
341.4 gold / min
27
14 placed · 1 cleared
191
6.6 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Jayce · Top
5 / 7 / 13
45% KP
27,283
21.5% share
11,988g
199 CS · 6.9/m
7REXNero#ntfk
Lee Sin · Jungle
12 / 4 / 16
70% KP
31,256
24.6% share
15,760g
209 CS · 7.2/m
Enga#PUNGA
Ryze · Mid
12 / 4 / 13
62.5% KP
38,515
30.3% share
13,617g
186 CS · 6.4/m
lynkez#12345
Tryndamere · ADC
5 / 6 / 7
30% KP
14,653
11.5% share
12,737g
198 CS · 6.9/m
Apertadinho ッ#1303
Seraphine · Support
6 / 3 / 21
67.5% KP
15,412
12.1% share
10,851g
65 CS · 2.3/m
Red side
Defeatmiss u everyday#1807
Aurora · Top
3 / 11 / 5
33.3% KP
27,812
22.3% share
9,861g
191 CS · 6.6/m
Dragão Amigo#2106
Nocturne · Jungle
3 / 8 / 9
50% KP
13,054
10.5% share
10,865g
191 CS · 6.6/m
Qats#BR2
Cassiopeia · Mid
6 / 5 / 6
50% KP
32,442
26.1% share
12,474g
227 CS · 7.9/m
josué 1 9#buero
Tristana · ADC
7 / 9 / 5
50% KP
28,529
22.9% share
13,723g
236 CS · 8.2/m
stendhal#zzz1
Camille · Support
5 / 7 / 10
62.5% KP
22,654
18.2% share
9,473g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
