Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 148 days ago
11 / 2 / 4
K / D / A
46.9%
Kill participation
1,244
Damage / min
10,987g
543.9 gold / min
27
9 placed · 3 cleared
163
8.1 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymiss u everyday#1807
Jayce · Top
11 / 2 / 4
46.9% KP
25,129
33.5% share
10,987g
163 CS · 8.1/m
rank 1#2304
Master Yi · Jungle
10 / 2 / 2
37.5% KP
12,088
16.1% share
12,943g
218 CS · 10.8/m
acaboupapel#banhe
Viktor · Mid
4 / 2 / 2
18.8% KP
11,096
14.8% share
9,313g
194 CS · 9.6/m
Shu Hari xD#SZA
Ezreal · ADC
6 / 9 / 4
31.3% KP
16,308
21.7% share
9,845g
130 CS · 6.4/m
alto e pauzudo#20cm
Ashe · Support
1 / 11 / 12
40.6% KP
10,382
13.8% share
6,474g
38 CS · 1.9/m
Red side
Defeatsnipez progresso#goat
Yone · Top
2 / 10 / 1
11.5% KP
7,721
13.8% share
6,201g
114 CS · 5.6/m
slezzy#421
Jax · Jungle
10 / 3 / 5
57.7% KP
11,872
21.2% share
8,756g
117 CS · 5.8/m
TuTuRJ#AK47
Malzahar · Mid
2 / 3 / 2
15.4% KP
7,236
12.9% share
6,475g
133 CS · 6.6/m
LuanziN#2500
Varus · ADC
9 / 8 / 8
65.4% KP
21,586
38.5% share
10,579g
161 CS · 8/m
Laure#xdxd
Nautilus · Support
3 / 8 / 10
50% KP
7,652
13.6% share
6,141g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
