Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Victory
Ranked Solo/Duo · 143 days ago
8 / 5 / 13
K / D / A
43.8%
Kill participation
495.7
Damage / min
10,592g
396.2 gold / min
107
49 placed · 10 cleared
28
1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMolho Neles#Valor
Quinn · Top
15 / 5 / 7
45.8% KP
24,172
24.4% share
14,055g
188 CS · 7/m
Ferboy#crvg
Taliyah · Jungle
13 / 4 / 8
43.8% KP
19,883
20% share
15,441g
237 CS · 8.9/m
Craftus#br1
Lissandra · Mid
3 / 6 / 12
31.3% KP
13,007
13.1% share
11,963g
190 CS · 7.1/m
cici#yuumi
Zyra · ADC
9 / 8 / 14
47.9% KP
28,860
29.1% share
14,122g
215 CS · 8/m
miss u everyday#1807
Camille · Support
8 / 5 / 13
43.8% KP
13,253
13.4% share
10,592g
28 CS · 1/m
Red side
Defeatroberth gabriel#sla
Vayne · Top
6 / 13 / 3
32.1% KP
19,297
22.8% share
9,811g
153 CS · 5.7/m
SPH Kasai#NAGI
Rengar · Jungle
2 / 8 / 6
28.6% KP
11,938
14.1% share
9,300g
165 CS · 6.2/m
lucas#paoli
Orianna · Mid
9 / 6 / 6
53.6% KP
18,429
21.7% share
13,157g
215 CS · 8/m
Schirmerz#Ana
Varus · ADC
9 / 10 / 5
50% KP
22,033
26% share
14,631g
225 CS · 8.4/m
FutaCamille50Cm#Megs
Blitzcrank · Support
2 / 11 / 5
25% KP
13,111
15.5% share
6,682g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
