Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 141 days ago
13 / 4 / 8
K / D / A
56.8%
Kill participation
1,003.5
Damage / min
13,524g
583.4 gold / min
29
7 placed · 2 cleared
189
8.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlapse#lapse
Kassadin · Top
1 / 7 / 3
14.3% KP
11,793
12.2% share
7,497g
170 CS · 7.3/m
Baby Levi#tutu
Viego · Jungle
12 / 8 / 5
60.7% KP
30,387
31.3% share
13,688g
155 CS · 6.7/m
Osaka#991
Zed · Mid
9 / 8 / 5
50% KP
24,965
25.7% share
11,715g
132 CS · 5.7/m
RNG Carlinhos#MGH
Cassiopeia · ADC
4 / 5 / 10
50% KP
19,730
20.3% share
10,144g
200 CS · 8.6/m
Meiga e Abusada#BR01
Sona · Support
2 / 9 / 18
71.4% KP
10,089
10.4% share
8,125g
23 CS · 1/m
Red side
VictoryElPolloLoko#PURA
Sion · Top
4 / 6 / 4
21.6% KP
17,281
18.2% share
11,989g
186 CS · 8/m
miss u everyday#1807
Sylas · Jungle
13 / 4 / 8
56.8% KP
23,264
24.5% share
13,524g
189 CS · 8.2/m
Netuno Métodos#616
Yone · Mid
9 / 6 / 3
32.4% KP
20,619
21.7% share
12,215g
194 CS · 8.4/m
IsDEAD#br1
Jhin · ADC
9 / 5 / 9
48.6% KP
18,993
20% share
13,627g
220 CS · 9.5/m
unknown player#1751
Camille · Support
2 / 8 / 20
59.5% KP
14,722
15.5% share
8,442g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
