Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 140 days ago
13 / 8 / 9
K / D / A
59.5%
Kill participation
1,472.3
Damage / min
17,979g
523.2 gold / min
24
13 placed · 2 cleared
282
8.2 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory戦い続ける#666
Aatrox · Top
5 / 9 / 4
20.9% KP
20,285
12.8% share
11,144g
157 CS · 4.6/m
Studart#Selva
Rek'Sai · Jungle
8 / 10 / 22
69.8% KP
31,060
19.6% share
16,408g
202 CS · 5.9/m
Prinz#6849
LeBlanc · Mid
10 / 6 / 18
65.1% KP
33,392
21% share
15,409g
193 CS · 5.6/m
listenrussnchill#Uzi
Kai'Sa · ADC
18 / 4 / 10
65.1% KP
61,535
38.8% share
26,051g
352 CS · 10.2/m
Caiçara 13#XDD
Nautilus · Support
2 / 8 / 14
37.2% KP
12,365
7.8% share
10,721g
34 CS · 1/m
Red side
Defeatmiss u everyday#1807
Ryze · Top
13 / 8 / 9
59.5% KP
50,597
33.5% share
17,979g
282 CS · 8.2/m
misc final boss#aura
Viego · Jungle
14 / 7 / 6
54.1% KP
29,416
19.5% share
17,604g
259 CS · 7.5/m
Onosmoc#calvo
Viktor · Mid
5 / 10 / 16
56.8% KP
36,736
24.3% share
13,625g
250 CS · 7.3/m
Paumitinho#Khal
Ezreal · ADC
3 / 10 / 13
43.2% KP
26,930
17.8% share
13,371g
221 CS · 6.4/m
Meiga e Abusada#BR01
Yuumi · Support
2 / 8 / 23
67.6% KP
7,325
4.9% share
10,861g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
