Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 140 days ago
21 / 10 / 13
K / D / A
66.7%
Kill participation
1,349.2
Damage / min
17,520g
543.3 gold / min
146
52 placed · 17 cleared
82
2.5 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNändö#Maria
Kalista · Top
8 / 12 / 3
21.6% KP
21,007
12.9% share
13,095g
185 CS · 5.7/m
BrunoJamees#br1
Naafiri · Jungle
10 / 9 / 12
43.1% KP
30,060
18.5% share
14,681g
211 CS · 6.5/m
mr balls#357
Galio · Mid
4 / 10 / 16
39.2% KP
37,733
23.3% share
12,835g
204 CS · 6.3/m
Nukenin#n k
Fiora · ADC
8 / 13 / 14
43.1% KP
29,946
18.5% share
14,791g
183 CS · 5.7/m
miss u everyday#1807
Camille · Support
21 / 10 / 13
66.7% KP
43,512
26.8% share
17,520g
82 CS · 2.5/m
Red side
VictorySolence#br1
Zaahen · Top
11 / 7 / 11
40.7% KP
38,456
20% share
18,255g
258 CS · 8/m
João 3 16 17#7558
Karthus · Jungle
1 / 10 / 15
29.6% KP
28,593
14.9% share
12,065g
213 CS · 6.6/m
daenerysz#qaaer
Zoe · Mid
15 / 10 / 10
46.3% KP
38,284
19.9% share
14,576g
161 CS · 5/m
BF do Jann#1300
Ezreal · ADC
10 / 11 / 14
44.4% KP
44,827
23.3% share
15,849g
228 CS · 7.1/m
Espargues#br1
Pantheon · Support
17 / 13 / 15
59.3% KP
42,083
21.9% share
16,427g
60 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
